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Hi , so i am new with Maya . I import a rigged character from unreal , i import a piece of armor(say pants), which is fbx. I scale it to character. I select the skeleton and the armor mesh, then do " bind skin" . then i select the armor mesh and the character's skin, and do "copy skin weights". Export back to unreal and it seems the armor is moving around like gel. Some parts of it are in place and moving correctly, but some parts not. Like only parts of the armor are skin weighted , but other parts not. Am i missing something? I've done this with armor pieces imported that are already attached to a skeleton and it works.(but in that case i dont have to bind skin, just copy skin weights). But these current armor pieces are not attached to any skeleton when i bring them in. Therefore why i select the skeleton and mesh and "bind skin" , before copy skin weights. Is there some steps i am missing somewhere? Thanks for any help
Solved! Go to Solution.