Community
Maya Forum
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

how can i make the water wheel move along with a particle?

45 REPLIES 45
SOLVED
Reply
Message 1 of 46
Anonymous
1987 Views, 45 Replies

how can i make the water wheel move along with a particle?

Anonymous
Not applicable

i made a water wheel with a particle and want the water wheel to be moving under the particle. i need a nconstraint but i wonder which one. do i use transform?

0 Likes

how can i make the water wheel move along with a particle?

i made a water wheel with a particle and want the water wheel to be moving under the particle. i need a nconstraint but i wonder which one. do i use transform?

45 REPLIES 45
Message 2 of 46
Roland.Reyer
in reply to: Anonymous

Roland.Reyer
Autodesk
Autodesk

Hi,

 

turn the water wheel into an nCloth and use a preset to make it solid (e.g. solidRubber).

My water wheel was made from a cylinder so that I can use the center vertices for the transform constraint.

The transform constraint still has some flexibility which doesn't matter once the animation plays.

 

grafik.png

0 Likes

Hi,

 

turn the water wheel into an nCloth and use a preset to make it solid (e.g. solidRubber).

My water wheel was made from a cylinder so that I can use the center vertices for the transform constraint.

The transform constraint still has some flexibility which doesn't matter once the animation plays.

 

grafik.png

Message 3 of 46
Anonymous
in reply to: Roland.Reyer

Anonymous
Not applicable

Thank you. I did but now im running a different problem 😕 

 

besides its very slow. How can i solve this problem?

0 Likes

Thank you. I did but now im running a different problem 😕 

 

besides its very slow. How can i solve this problem?

Message 4 of 46
Roland.Reyer
in reply to: Anonymous

Roland.Reyer
Autodesk
Autodesk

The wheel needs to be ONE piece before you convert it to an nCloth, otherwise all pieces become independent objects. Combine should do it.

For the transform constraint select only the two vertices that are the axle of the wheel.

 

0 Likes

The wheel needs to be ONE piece before you convert it to an nCloth, otherwise all pieces become independent objects. Combine should do it.

For the transform constraint select only the two vertices that are the axle of the wheel.

 

Message 5 of 46
Anonymous
in reply to: Roland.Reyer

Anonymous
Not applicable

so i first combine the whole wheel and then i transform constraint only the the two vertices that are the axle of the wheel.

0 Likes

so i first combine the whole wheel and then i transform constraint only the the two vertices that are the axle of the wheel.

Message 6 of 46
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

i did those steps but the simulation is very slow tho... why is it so slow?

0 Likes

i did those steps but the simulation is very slow tho... why is it so slow?

Message 7 of 46
Roland.Reyer
in reply to: Anonymous

Roland.Reyer
Autodesk
Autodesk

How slow is your simulation?

Mine is ~20fps, not so bad.

 

Try a very simple test scene to find out you need and what not.

 

 

0 Likes

How slow is your simulation?

Mine is ~20fps, not so bad.

 

Try a very simple test scene to find out you need and what not.

 

 

Message 8 of 46
Anonymous
in reply to: Roland.Reyer

Anonymous
Not applicable

its very slow. its so slow that i cant run the simulation. any idea how i can change that?

0 Likes

its very slow. its so slow that i cant run the simulation. any idea how i can change that?

Message 9 of 46
mspeer
in reply to: Anonymous

mspeer
Consultant
Consultant

Hi!

 

1. Using non-ASCII characters or whitespace in any folder name / file path, also as user/account name is not a good idea for Maya and some other applications. So please change file name to something like "s_muehlenrad_2".

 

2. Open Outliner, there are a lot of rigid solvers. You may use an earlier version of the scene, or remove them (maybe delete history first).

Hi!

 

1. Using non-ASCII characters or whitespace in any folder name / file path, also as user/account name is not a good idea for Maya and some other applications. So please change file name to something like "s_muehlenrad_2".

 

2. Open Outliner, there are a lot of rigid solvers. You may use an earlier version of the scene, or remove them (maybe delete history first).

Message 10 of 46
Roland.Reyer
in reply to: Anonymous

Roland.Reyer
Autodesk
Autodesk

Yes, I see.

 

1. In your scene there is still a lot of dynamics stuff that is not needed. Clean up your scene, delete everything but the water wheel geometry.

2. The water wheel is way too complex. There are 17 planes around the wheel, each with 100 faces that are not needed. If you simplify that your simulation will run much faster.

 

Then start from a clean scene.

Turn the wheel into an nCloth, apply the solidRubber preset.

Select only two (!) vertices on the axle for the transform constraint

Make the nParticle emitter.

 

Keep it simple so that you can see what affects what.

 

0 Likes

Yes, I see.

 

1. In your scene there is still a lot of dynamics stuff that is not needed. Clean up your scene, delete everything but the water wheel geometry.

2. The water wheel is way too complex. There are 17 planes around the wheel, each with 100 faces that are not needed. If you simplify that your simulation will run much faster.

 

Then start from a clean scene.

Turn the wheel into an nCloth, apply the solidRubber preset.

Select only two (!) vertices on the axle for the transform constraint

Make the nParticle emitter.

 

Keep it simple so that you can see what affects what.

 

Message 11 of 46
Anonymous
in reply to: Roland.Reyer

Anonymous
Not applicable

so my water wheel is too big, right? uhm when i combine it, i cant chose only two vertices 😕 

 

first ill try out with a smaller water wheel and let me delete those 100 faces you said. btw what do you mean by that? 

0 Likes

so my water wheel is too big, right? uhm when i combine it, i cant chose only two vertices 😕 

 

first ill try out with a smaller water wheel and let me delete those 100 faces you said. btw what do you mean by that? 

Message 12 of 46
Roland.Reyer
in reply to: Anonymous

Roland.Reyer
Autodesk
Autodesk

Look, all these planes would work the same with just 1 facet.

Go into the settings of the polyplane to set the subdivisions to 1.

 

grafik.png

 

 

These are the two vertices that you should select for the transform constraint:

That will make sure that the wheel can rotate.

 

grafik.png

 

Look, all these planes would work the same with just 1 facet.

Go into the settings of the polyplane to set the subdivisions to 1.

 

grafik.png

 

 

These are the two vertices that you should select for the transform constraint:

That will make sure that the wheel can rotate.

 

grafik.png

 

Message 13 of 46
Anonymous
in reply to: Roland.Reyer

Anonymous
Not applicable

great, ill do that! but uhm... when i combine the wheel and put an ncloth on it, i cant chose only those 2 things. ive to chose the whole object 😕 

0 Likes

great, ill do that! but uhm... when i combine the wheel and put an ncloth on it, i cant chose only those 2 things. ive to chose the whole object 😕 

Message 14 of 46
Roland.Reyer
in reply to: Anonymous

Roland.Reyer
Autodesk
Autodesk

First you do nCloth->Create nCloth (and apply the preset in the Attribute Editor).

Then you select those two vertices and go nConstraint->Transform Constraint.

 

http://help.autodesk.com/view/MAYAUL/2018/ENU//?guid=GUID-6FB65F16-528E-40F5-89D6-508CF654C547

 

0 Likes

First you do nCloth->Create nCloth (and apply the preset in the Attribute Editor).

Then you select those two vertices and go nConstraint->Transform Constraint.

 

http://help.autodesk.com/view/MAYAUL/2018/ENU//?guid=GUID-6FB65F16-528E-40F5-89D6-508CF654C547

 

Message 15 of 46
Anonymous
in reply to: Roland.Reyer

Anonymous
Not applicable

so far so good. with the way smaller object the simulation works way better BUT for some reason i can make the water wheel an active rigid body 

 

// Error: line 0: A NURBS or polygonal surface must be selected to create a rigid body.

 

i selected the water wheel and this is what maya tells me

0 Likes

so far so good. with the way smaller object the simulation works way better BUT for some reason i can make the water wheel an active rigid body 

 

// Error: line 0: A NURBS or polygonal surface must be selected to create a rigid body.

 

i selected the water wheel and this is what maya tells me

Message 16 of 46
mspeer
in reply to: Anonymous

mspeer
Consultant
Consultant

Hi!

 

Why create an Active Rigid Body?

0 Likes

Hi!

 

Why create an Active Rigid Body?

Message 17 of 46
Anonymous
in reply to: mspeer

Anonymous
Not applicable

because my wheel is keep falling down off the scene

0 Likes

because my wheel is keep falling down off the scene

Message 18 of 46
mspeer
in reply to: Anonymous

mspeer
Consultant
Consultant

Hi!

 

It can't, if you fixed the wheel with nConstraint -> Transform Constraint as @Roland.Reyer suggested.

Hi!

 

It can't, if you fixed the wheel with nConstraint -> Transform Constraint as @Roland.Reyer suggested.

Message 19 of 46
Anonymous
in reply to: mspeer

Anonymous
Not applicable

thats the new one

0 Likes

thats the new one

Message 20 of 46
Anonymous
in reply to: mspeer

Anonymous
Not applicable

well it falls off the scene 😕

0 Likes

well it falls off the scene 😕

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report