failed to finalize the color transform

failed to finalize the color transform

nothingdean
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Message 1 of 3

failed to finalize the color transform

nothingdean
Explorer
Explorer
cant seem to activate color transformation.
its like maya is not able to use hardware acceleration.
yet i have the latest driver .and i know intel hd graphics is compatible cause i was using it just fine with windows 10

maya2020,linux(ubuntu 19.10), intel hd graphics.  

This"MAYA_CM_DISABLE_ERROR_POPUPS=1                                                                                                                     MAYA_COLOR_MGT_NO_LOGGING=1" has done for me so far ,is to just disable the popups but in actual sense i dont have color transformation,anti aliasing,ambient occlusion options .

 

here is my script editor hope it helps locating the issue.

file -f -new;
// Warning: file: /usr/autodesk/maya/scripts/startup/resetModelEditor.mel line 46: The renderer ('vp2Renderer') is not a registered renderer. Renderer will not be set. //
// Warning: file: /usr/autodesk/maya/scripts/startup/resetModelEditor.mel line 46: The renderer ('vp2Renderer') is not a registered renderer. Renderer will not be set. //
// Warning: file: /usr/autodesk/maya/scripts/startup/resetModelEditor.mel line 46: The renderer ('vp2Renderer') is not a registered renderer. Renderer will not be set. //
// Warning: file: /usr/autodesk/maya/scripts/startup/resetModelEditor.mel line 46: The renderer ('vp2Renderer') is not a registered renderer. Renderer will not be set. //
// Error: line 1: The optimization flag is unknown: 24 //
// Error: line 1: Failed to apply color management settings on file open: Failed to finalize the color transform.. //
// Viewport 2.0 floating point render target is turned off.
// Error: line 1: The optimization flag is unknown: 24 //
// Error: line 1: Failed to finalize the color transform. //
// untitled //
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout "Maya Classic";
// Warning: file: /home/god/maya/2020/prefs/filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: /home/god/maya/2020/prefs/filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: /home/god/maya/2020/prefs/filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. //
// Warning: file: /home/god/maya/2020/prefs/filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. //
// AbcExport v1.0 using Alembic 1.7.5 (built Feb 7 2018 15:59:45)
evalDeferred "shaderBallRendererMenuUpdate";
// Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. //
// Warning: line 1: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' and label 'IES' have been saved already. //
libai.so already loaded
import arnold
// Successfully imported python module 'arnold'
import mtoa
// Successfully imported python module 'mtoa'
import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer()
// Successfully registered renderer 'arnold'
// Loading Bifrost version 2.0.3.0
// Bifrost: Loading library: Amino, from: Autodesk.
// Bifrost: Loading library: AminoMayaTranslation, from: Autodesk.
// Bifrost: Loading library: bif, from: Autodesk.
// Bifrost: Loading library: bifrostObjectMayaTranslations, from: Autodesk.
// Bifrost: Loading library: geometries, from: Autodesk.
// Bifrost: Loading library: fluids, from: Autodesk.
// Bifrost: Loading library: particles, from: Autodesk.
// Bifrost: Loading library: file, from: Autodesk.
// Bifrost: Loading library: midgard, from: Autodesk.
// Bifrost: Loading library: nucleus, from: Autodesk.
// Bifrost: Loading library: simulation, from: Autodesk.
// AbcImport v1.0 using Alembic 1.7.5 (built Feb 7 2018 15:59:45)
updateRendererUI;
// Warning: file: /usr/autodesk/maya/scripts/startup/createPrefWndUI.mel line 5677: Color management preferences: no floating point render formats available
//
// Error: file: /usr/autodesk/maya/scripts/startup/createPrefWndUI.mel line 5181: The optimization flag is unknown: 24 //
// Error: file: /usr/autodesk/maya/scripts/startup/createPrefWndUI.mel line 5181: The optimization flag is unknown: 53 //
// Error: file: /usr/autodesk/maya/scripts/startup/createPrefWndUI.mel line 5181: The optimization flag is unknown: 0 //
// Error: file: /usr/autodesk/maya/scripts/startup/createPrefWndUI.mel line 5181: Failed to finalize the color transform. //

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Replies (2)
Message 2 of 3

Anonymous
Not applicable

I  too am running into this issue with Maya 2020, though on RHEL 8 with NVIDIA driver 440.59. There usually aren't many things to do on Linux and the last time I ran into this a simple 'ldconfig' solved the problem but not this time. A bit stumped on what's happening this time around, this rarely occurs. All other OpenGL applications work just fine (Blender, OpenGL benchmarkers, Substance Painter, etc). Even Arnold's 'kick' is segfaulting, but that's an issue for another team.

 

file -f -new;
// Warning: file: /usr/autodesk/maya2020/scripts/startup/resetModelEditor.mel line 46: The renderer ('vp2Renderer') is not a registered renderer. Renderer will not be set. // 
// Warning: file: /usr/autodesk/maya2020/scripts/startup/resetModelEditor.mel line 46: The renderer ('vp2Renderer') is not a registered renderer. Renderer will not be set. // 
// Warning: file: /usr/autodesk/maya2020/scripts/startup/resetModelEditor.mel line 46: The renderer ('vp2Renderer') is not a registered renderer. Renderer will not be set. // 
// Warning: file: /usr/autodesk/maya2020/scripts/startup/resetModelEditor.mel line 46: The renderer ('vp2Renderer') is not a registered renderer. Renderer will not be set. // 
// Error: line 1: The optimization flag is unknown: 24 // 
// Error: line 1: Failed to apply color management settings on file open: Failed to finalize the color transform.. // 
// Viewport 2.0 floating point render target is turned off.
// Error: line 1: The optimization flag is unknown: 24 // 
// Error: line 1: Failed to finalize the color transform. // 
// untitled // 
commandPort -securityWarning -name commandportDefault;
onSetCurrentLayout "Maya Classic";
// AbcExport v1.0 using Alembic 1.7.5 (built Feb  7 2018 15:59:45)
// AbcImport v1.0 using Alembic 1.7.5 (built Feb  7 2018 15:59:45)
// Warning: file: /usr/autodesk/maya2020/scripts/others/supportRenderers.mel line 67: The renderer "arnold" used by this scene, is not currently available. The "mayaSoftware" renderer will be used instead. To prevent this message from being displayed in the future, set the environment variable: MAYA_NO_WARNING_FOR_MISSING_DEFAULT_RENDERER=1 // 

Cheers,

Mike

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Message 3 of 3

Anonymous
Not applicable

Figured out the solution to the RHEL 8 problem...

 

Maya requires (when it _shouldn't_) the libGLU.so and libGL.so files. This is now how OpenGL is handled on RHEL 7 or RHEL 8 anymore, nor are you supposed to be linking directly to .so files at runtime, that's just for compile time. Installing libglvnd-devel and mesa-libGLU-devel solves this problem and VP2 is up and running.

 

You may also want to install the compat-openssl10 and ncurses-compat-libs packages.

 

Cheers,

Mike