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failed to compute the result

5 REPLIES 5
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Message 1 of 6
kei_iketani
123 Views, 5 Replies

failed to compute the result

I want to open my Maya Ascii file. But, when I opend the file, error messages happend that "polyEdgeToCurve failed to compute the result"and then, Maya is crushed. I searched how to fix but, there is not. So, Please help me how to fix my fils ASAP.

Version Maya 2023

error_message.jpg

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5 REPLIES 5
Message 2 of 6
damaggio
in reply to: kei_iketani

I've managed to recover some parts of your file, you saved your scene with a lot of history and you should never do that to avoid corrupting your file. I would recommend getting a Maya class online or going to a 3D school program to learn from the ground up. Also your scale is very small , you should try to work in real world scale and you've been using a lot of standard Maya shaders that are  useless in general (outdated) specially since you are rendering with Arnold.

I hope you can continue with your bike model, Cheers.

Message 3 of 6
kei_iketani
in reply to: kei_iketani

I opened file but, engine parts are deleted.

open.jpg

Message 4 of 6
damaggio
in reply to: kei_iketani

That's all that was able to recover. Do you have incremental saves?

Message 5 of 6
kei_iketani
in reply to: kei_iketani

No. I forgot to enable autosave.

Message 6 of 6
damaggio
in reply to: kei_iketani

Okay, well remember to save it next time, at least you were modeling with a .ma scene.

Unfortunately you gonna have to model the engine again but it shouldn't take too long.

Start by cleaning up the file and adjusting the scene scale and basic shaders.

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