Message 1 of 4
Exporting FBX to Substance Painter - Not getting UDIMs in Texture set
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Doing a project where im utilizing loads of UDIMs, however as i texture i sometimes find things i need to tweak etc. Normaly i can reimport the mesh and it will update with UDIMs as names in the Texture set list. However i couldn't export FBX with Maya so i had to re load FBX in plugin manager and now when ever im reimporting its using the material as names in Texture set list causing my mesh to be fully untextured. If anyone knows how i can solve this id be super happy as i already put loads of work into the textures and dont feel like starting from scratch.