Each frame taking 30+ minutes in batch render. Feeling at loss.

Each frame taking 30+ minutes in batch render. Feeling at loss.

Anonymous
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Message 1 of 13

Each frame taking 30+ minutes in batch render. Feeling at loss.

Anonymous
Not applicable

I'm working on a college project that is due Monday and at this rate it will be impossible to render everything by that time. For this assignment we are supposed to batch render our scene into a Targa sequence and use that sequence to bring into After Effects.

 

My settings are 30fps and right now I'm trying to render a 3 second clip. 90 frames. It's been about an hour and only 2 frames have been rendered.

 

I'm using May 2015 and rendering with Maya Software. All my Raytracting reflections, refraction and shadows are set to 4. I have already Optimized my scene and deleted history.

 

some computer specs:

 

Windows 10 

Intel Core i5-4460 CPU 3.20 Ghz

8GB of RAM

64 bit operating system

 

I notice in my task manager during batch render, CPU is in red at 99% and memory fluctuates around 50-70%. Everything else is low.

I am rendering with all available processors.

I close all other programs.

 

My scene is in the attachments. Please help! Let me know if you need more information.

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Replies (12)
Message 2 of 13

damaggio
Mentor
Mentor

You have a bunch of trees and flowers with reflection at 500 , you should set it to zero, specially with Maya software, you should be using a better renderer from the beginning, like Mental ray.

Just use specular for that, it will give enough illusion of leaf reflectivity.

More to come....

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Message 3 of 13

damaggio
Mentor
Mentor

Also keep in mind that Maya does not have blurry reflections so your shaders are gonna look very fake.

Your roof tiles also have reflection and your specular color is not white.

Avoid using PSD textures, jpgs are much faster to render.

Also clear all history that you don't need anymore.

Don't know if the speed is going to improve much but as I mentioned you should use a more modern renderer.

Good luck.

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Message 4 of 13

Anonymous
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Hi, thanks so much for your reply. I'll make some adjustments.

 

About the renderer, Our professor considers mental ray a bit more advanced so we weren't taught how to use it. I'm not too educated on what mental ray really is quite yet.

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Message 5 of 13

Anonymous
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Sorry, where can I adjust the reflection?

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Message 6 of 13

damaggio
Mentor
Mentor

Yes, I figured that at school teachers start at the very basic level, hopefully soon he will switch to some other render (mental Ray no longer exists)...maybe Arnold.

Just revise your shaders to  zero reflection, maybe the window glass only could have reflection, your glass shader is somewhat wrong, I'll send you a better value shortly.

I know this is a bit on a cartoon side but just keep in mind that in real world ...or even cartoon world ...specular should always be white, that's how materials are in reality, the only one that changes the color of the specular are colored metals like gold, that's the most common example.

You'll understand better once you start dealing with physical shaders eventually.

For now set your blinn glass to Eccentricity .05 , glass has sharp specular highlight, like shinny plastic....set Specular roll off all the way to 1.

Reflectivity should have a facing ratio with a ramp, but that's a bit more advanced, ask you teacher about that in a few weeks....this is very common in Maya shading networks.

 

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Message 7 of 13

damaggio
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Mentor

Except Lambert , all other shaders have reflectivity under Specular Shading, turn it off to zero.

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Message 8 of 13

Anonymous
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Thank you so much, you have been very helpful! I set reflections to zero on all the unnecessary things, changed my specular colors to white, changed the glass settings, and I'm currently converting my psd files to jpeg. I'll see if it impacts my render time at all.

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Message 9 of 13

damaggio
Mentor
Mentor

Wonderful, I hope you manage to speed up your renders for Monday, good luck.

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Message 10 of 13

mspeer
Consultant
Consultant

Hi!

 

Currently your Raytracing Quality is set to 4 4 4 (Reflections, Refractions, Shadows)

Do you really need these high values, i did not see a big difference to 1 0 1.

1 0 1 would be way faster to render.

If you want a special look and need these high values for reflections, then you will have to live with the high render times.

 

Also as @damaggio recommended you can reduce render time by disabling reflection per material.

 

I would try to avoid using JPG as format for textures because of compression and quality loss, which also has impact on file size/quality if you want to create a compressed movie file later. I would try to change other settings first.

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Message 11 of 13

Anonymous
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Thanks for the tip! I'll definitely change the render settings after my first batch render finishes.

 

What file type do you recommend as a happy medium between quality and render time?

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Message 12 of 13

mspeer
Consultant
Consultant

Hi!

 

I never made a speed test regarding texture file formats but in theory there should be no big difference.

 

Textures will (should) be loaded only once per batch render job. So, if you have 100 textures and one format would need 40ms seconds to load and the other 400ms, that would be 4 seconds against 40 seconds. What is this compared to your overall render time for the whole render job?. Even with 500 textures and +2 seconds more to load per texture, this would be an additional time of less than 20 minutes, so you would not see a big difference if your overall render time is more than 3 hours (in your case 45 hours / 2 days !).

However this can become important for a really high amount of textures in relationship to a very low overall render time, or if you need to re-load your scene-file multiple times a day.

 

You changed your file format, do you see a difference in render time (only for changing PSD to JPG)?

 

If there are no restrictions (like available disk space, disk speed, or compatibility to other software), I recommend to choose a file format that saves you time during creation and editing.

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Message 13 of 13

Anonymous
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I think lowering the raytracing settings actually helped most dramatically here. I managed to crank out my second 90 framed scene in about 4 hours which is way better compared to the six hours it took for my first 90 framed scene. Frames taking 20+ minutes now take about 5 or so minutes, give or take.

 

I think lowering the reflections helped a whole lot too. I'm honestly not sure how much changing the format made an impact, but I think the combination of everything got it to as best as it can get. I think I'll be okay for Monday.

 

Thank you @mspeer and @damaggio for the live-saving advice.

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