Human Rig Pants Issue

ktheorin1
Enthusiast
Enthusiast

Human Rig Pants Issue

ktheorin1
Enthusiast
Enthusiast

I've attached a file with two keyframes on the legs, which have been bound to the skeleton. When you play through it, you notice that the pants become dislodged from the bones and seem to bend awkwardly to the side. It doesn't happen when I'm in weight painting mode, but once I click out of it, the issue pops up again. This is only happening with the pants object, and doesn't fix itself once I unbind it and rebind it. Can someone tell me what's going on?

 

Screen Shot 2017-12-08 at 8.09.17 PM.pngScreen Shot 2017-12-08 at 8.09.12 PM.png

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mspeer
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Consultant

Hi!

This could be a bug with the MAC version, the problem does not show up on windows.

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ktheorin1
Enthusiast
Enthusiast

After some tests, it seems the only way to get it to stop the issue is by unbinding it and rebinding it with Classic Linear instead of dual quaternion

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ktheorin1
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Enthusiast
Accepted solution

After some testing, I managed to unbind and rebind the mesh in classic linear. Then export and reimport the weight map from the pants and everything seems to work now.

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