Displacement Map on hard surface

Displacement Map on hard surface

Anonymous
Not applicable
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10 Replies
Message 1 of 11

Displacement Map on hard surface

Anonymous
Not applicable

Hi!

 

Recently i started to make some displacement on objects but unfortunetly there is a problem that i can't find any solution on internet.

The edges of hard surface cube are getting "distorted" in some wierd way. Any help?

 

Thanks!

 

Im attaching photo 😉

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3,128 Views
10 Replies
Replies (10)
Message 2 of 11

sean.heasley
Alumni
Alumni

Hi @Anonymous and welcome to the community!

 

This looks like its because of your UV mapping. Have you UV mapped this object?

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Message 3 of 11

Anonymous
Not applicable

thanks for reply!

 

i just clicked automatic uv mapping, but is there a better way?

 

i thought maya just  trying to fill those "holes" when 2 sides are displaced. In objects there is created some kind of black space.

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Message 4 of 11

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

Yes there is a much better way! Automatic mapping is Maya kinda giving its best guess at what you want but there's almost always a lot of cleanup that needs to be done.

 

In your case with a cube mesh it should be as simple as selecting a few edges and hitting Move and Sew Edges.

 

Here's a basic video on UV mapping that may help you!

 

 

Let me know if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

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Message 5 of 11

Anonymous
Not applicable

i have move and saw every face of cube in uv but it is still making edges "circular" how can i fix that? And if i higher the displacement its still bluring those edges 😞

problem.jpg

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Message 6 of 11

mspeer
Consultant
Consultant

Hi!

That's what displacement does, it displaces vertices and stretches the texture.

Don't add displacement at the borders. Make sure the displacement texture there has a color value that produces a displacement of "0" (might be grey or black).

 

displ.gif

 

 

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Message 7 of 11

Anonymous
Not applicable

hey

 

but how to do it?

 

have you got some tutorial ?

 

because if im changing the displacement map color its displace whole object

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Message 8 of 11

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

It looks like a normal map may help you more than displacement map. Here's a simple video showing a basic difference between the two.

 

 

Let me know if this helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

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Message 9 of 11

mspeer
Consultant
Consultant

Hi!

 

"but how to do it?"

Use an Image application like Photoshop, then paint !?

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Message 10 of 11

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

I'm just checking in to see if you need more help with this. Did the suggestions that @mspeer and I provided work for you?

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

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Message 11 of 11

K1
Community Visitor
Community Visitor

Hello!
I have zero value for my displacement map but still its showing errors in the edges. Kindly guide me on what can be done about the same.

 

Thank you

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