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Deform Sweep Mesh using Existing Curve

Deform Sweep Mesh using Existing Curve

Toquitaa
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Deform Sweep Mesh using Existing Curve

Toquitaa
Advocate
Advocate

Hi there,

 

I'm porting my Forky from Blender to Maya 2023. Here's where I'm at:

amarildosantinijr_0-1649368005155.png

 

 

I'm now making the arms. The process was:

- Create the arm curve using the EP Curve tool:

amarildosantinijr_1-1649368070776.png

 

- Making one Sweep Mesh for the wire:

amarildosantinijr_2-1649368096985.png

 

- and another for the MASH network where I'll put the bristles:

amarildosantinijr_3-1649368122790.pngamarildosantinijr_4-1649368140555.png

 

I'm trying to make the main curve to deform the wire and "hair emitter" meshes, but I'm not sure how to do that. Essentially, I'm going to rig the curve with simple joints (no hierarchy), and I want the curve's shape to deform these meshes, just, you know, after deleting the Sweep Mesh history so they don't rotate when deformed. Like this:

amarildosantinijr_5-1649368288434.png

 

Here's why I'm deleting the history of the Sweep Mesh operator:

https://www.youtube.com/watch?v=briVDLuQx8o

So essentially, after deleting the history, it becomes a "regular mesh" which is already in place, and I want to deform that using the curve that was used to create such mesh.

 

Thanks!

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Toquitaa
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Advocate
Accepted solution

Got with a "Wire" deform.

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