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07-02-2018
07:04 AM
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I have a scene composed of multiple instances that make up a complete object (say repeating sections of a train carriage or seats) after finishing the modelling I now have the complete object which I need without any instance on it.
if I select all the objects and do modify-> convert instance to object, various parts of this actually disappear,
if I duplicate them the same thing happen, same thing if I export to obj.
the only way is to export to fbx but that destroys the materials.
is there an actual way to retain and convert all instances of a geometry as a separate object without tedious manual processing? maybe some script?
thanks in advance for any pointers.
Solved! Go to Solution.