codec issues

codec issues

magillaGuerilla
Collaborator Collaborator
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Message 1 of 29

codec issues

magillaGuerilla
Collaborator
Collaborator

I teach animation at university. Maya provides a bunch of useless codecs so we need to install our own so we can study animation and make playblasts.

 

After installing K-Lite codec pack I still have several workstations that do not recognise the codecs.

 

After two years of this and no response from Autodesk we are shifting to alternative software in 2026. 60 students every term not learning Maya. Good job Autodesk.

 

Does anyone know how to get Maya to recognise installed codecs? Can anyone recommend a codec pack that works with Maya?

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2,196 Views
28 Replies
Replies (28)
Message 21 of 29

xfan10
Participant
Participant

Im pretty sure I did read the entire thread and you never mentioned students having to send you files. You were looking for a way to review playblasts and you seemed stuck on videos but now i see why, so you can send playblasts to others. So in that  case, you can simply export the sequence in DJV as a mp4 video with 2 clicks.

 

I also found another built in option for you if that thats better. check out this free plugin which allows you to connect ffmpeg to create video playblasts from within maya:

https://rxlaboratorio.org/rx-tool/dublast-for-maya/

 

I hope this helps.

 

 

 

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Message 22 of 29

magillaGuerilla
Collaborator
Collaborator

If you read the whole thread why are you posting me the same link I posted in message 18 and suggesting I export from a viewer app, as I already commented in message 15 we currently open in a viewer and export as H264 - I also mention in message 7 the whole process of the students sending me files that I have to download - methinks perhaps you didn't really read the whole thread 😜

The point of this whole thread is that these viewers don't have to provide a codec to be able to do that so why can't Maya do that out of the box?

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Message 23 of 29

brentmc
Autodesk
Autodesk

H264 is/was a patent-encumbered codec and cannot be freely used so the issue is a legal one, not a technical one.

In some cases applications can rely on the operating system support which the OS vendor has licensed. In other cases small companies often ignore the patents (knowingly or unknowingly) as they are not worth pursuing for licensing revenue or they fall under some minimum usage threshold. It appears that the patents on H264 have largely expired or are expiring but (in my personal opinion) I'm not sure that matters as there are good, open-source, alternatives available.

As stated elsewhere in this thread, Maya 2026 added support for VP8 (WebM) for playblasts which is an open-source codec that was designed by Google to compete directly with H264.

Brent McPherson
Principle Software Developer
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Message 24 of 29

dave.cooleyVKJNJ
Enthusiast
Enthusiast

As a college instructor for 12+ years, I understand your frustration. Schools won't always have the same tools as small companies, and neither will have the tools of large companies. Some of your students may end up freelancers, so they'll have to do it all themselves.

 

From your original post: "After installing K-Lite codec pack I still have several workstations that do not recognise the codecs." This would suggest that most of your computers in the lab ARE working, and that those machines are the issue, yes?  After 2 years, I'm going to assume those machines have been updated to new versions of Maya, but maybe there are some security locks in place? If the system security blanks the machines after every reboot, for example, the IT dept. would need to ensure any of those installed apps are locked in the OS image. 

 

On a broader perspective:

 

The best solution is the one that lets the students do the best work in the most efficient timeframe so they can focus on the quality of their work.

 

A specific codec may not be available, may not be a standard tool used in a studio or OS, or just not be allowed on a system network for various reasons. 

 

For some of my courses, I had the students produce sequences as often as possible so they could start getting used to the idea of handling image sequences and exporting them from After Effects or Premiere. It made them think about the whole process. This made them better prepared for the more advanced classes that would expect compositing, color, sound and layer compiling. 

 

For beginner courses, we still talked about those steps, rendering even if it was just using Hardware 2.0 since it's fast enough.

But others, I preferred the qt files because we could go frame-by-frame and we could project it on a white board for overdrawing, notes, during live reviews.

 

Is there any reason you can't make a qt with MPEG-4 Video? that's H.264 compression and is available in Maya. Quicktime, VLC, and others will play it. But not if you're using Microsoft's Media player. But that's on them.

 

davecooleyVKJNJ_0-1776084683868.png

 

Photo - JPEG is also great. it's a series of jpegs in a qt wrapper.  And Media Player does play that one. 

davecooleyVKJNJ_1-1776085386698.png

 

 

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Message 25 of 29

magillaGuerilla
Collaborator
Collaborator
Yes and it doesn't allow frame accurate playback

H264 is also already on the computer - as stated endlessly - Autodesk are
not distributing it, they are just making use of the fact that it is
already installed, therefore there is no license/patent issue.

As also mentioned, when installing new codecs Maya cannot see them - why
not?

If someone could please answer those questions instead of just repeating
the same old stuff it would be greatly appreciated 🙂
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Message 26 of 29

jpatnode2
Explorer
Explorer

A workaround.

Get the quicktime installer. Do a custom install and only enable Quicktime Essentials. Uncheck both Quicktime Player and Optional QuickTime Features.

Start Maya and you will have the playblast options to export in qt / h.264.

 

jpatnode2_0-1776562734977.png

 

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Message 27 of 29

magillaGuerilla
Collaborator
Collaborator

Thanks for the input Dave. QT comes with K-Lite, which does not load on most computers. That is the question I am asking - why?

My hunch is that it is One Drive not loading the codecs until needed, therefore when Maya is loading they aren't there in the system.

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Message 28 of 29

n8skow
Collaborator
Collaborator

Are your students unable to render to image sequence - and then compile to their desired codec after?

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Message 29 of 29

magillaGuerilla
Collaborator
Collaborator

As previously explained many many times in this thread, including the post immediately before your post - that is not the question being asked.

Why can't Maya recognise codecs that have been installed? That is the question. I look forward to your response.

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