codec issues

codec issues

magillaGuerilla
Collaborator Collaborator
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28 Replies
Message 1 of 29

codec issues

magillaGuerilla
Collaborator
Collaborator

I teach animation at university. Maya provides a bunch of useless codecs so we need to install our own so we can study animation and make playblasts.

 

After installing K-Lite codec pack I still have several workstations that do not recognise the codecs.

 

After two years of this and no response from Autodesk we are shifting to alternative software in 2026. 60 students every term not learning Maya. Good job Autodesk.

 

Does anyone know how to get Maya to recognise installed codecs? Can anyone recommend a codec pack that works with Maya?

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Replies (28)
Message 2 of 29

lauri_barnhart
Autodesk
Autodesk

Hi @magillaGuerilla,

I wanted to check in and see if you still needed assistance, or if you found a solution to your question already? Let us know if you need further assistance by providing an update or if you have found a solution, please share it with the community so other members who may have the same question could learn from your experience.

All the best,

Lauri | Community Manager


Lauri | Community Manager
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Message 3 of 29

magillaGuerilla
Collaborator
Collaborator

G'day Lauri,

no solution, two years and counting - still waiting for advice from anyone who knows how to install a codec and get Maya to recognise it.

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Message 4 of 29

Christoph_Schaedl
Mentor
Mentor

Just use the codecs provided. Dont let your ego be in the way of things you cant control.
If a codec is stoping you from using a software i dont know.

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Message 5 of 29

magillaGuerilla
Collaborator
Collaborator

you clearly have no clue dude - thanks for nothing

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Message 6 of 29

Christoph_Schaedl
Mentor
Mentor

The thing with codecs is most of them arnt allowed to distribute. So the Autodesk legal team says no.

And thats it. The devs have no control over it.

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https://linktr.ee/cg_oglu
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Message 7 of 29

magillaGuerilla
Collaborator
Collaborator

reading is a good skill to have - "how to install a codec and get Maya to recognise it". I'm not asking for Maya to include decent codecs with distribution - although that would seem like a pretty inconsequential thing to resolve, regardless of what the legal team say. I am asking why is it so that when I install codecs Maya can't recognise them. How can I get Maya to recognise a codec and have it show up in the list of available codecs for playblasting? The IT department installed codecs on the workstations at uni but not all of the machines recognise them - a handful still only have the default list of useless codecs. Why? Maybe someone here knows. That's why I post here on the Autodesk forum - to get help from Autodesk or a knowledgeable user to resolve the issue. I'm not sure how you bizarrely equate that with "ego".

 

"Just about every personal computer sold in 2010 and later includes licensed AVC/H.264 codecs. Every copy of Windows 7 includes Microsoft's version of these codecs, with the relevant terms incorporated into the operating system's license agreement" Every user already owns their version of H264 as it is apparently distributed with Windows. Getting Maya to recognise it and use it is the problem, not whether or not you are allowed to distribute the codec.

The license for H264 would cost 20 cents per user - capped for Autodesk at 6.5 million. I would be more than happy to pay a dollar so I can actually use Maya for animation. The patents on H264 expire in 2030 so I'm sure we'll see it inside Maya then.

To explain my situation: I have 40 students this term, 60 last term, we have 4 assignments, each delivered via playblast to the uni cloud system. That's about 200 files I have to download every term for grading (not including all of the iterations). The final assignment is 1080p 240 frames - about 600mb with IYUV. About 30mb with H264 or XVID. That's about 120gb every term that should be 6gb - and this is just for one unit, we have three animation units using Maya. IYUV also generally gets corrupted with a moving camera, pixel lock and smearing is very common. The longest part of the grading process is downloading the files.

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Message 8 of 29

Christoph_Schaedl
Mentor
Mentor

I total get you. And there are allways talks around codecs. But giant corporations like Autodesk are complicated 😄

Best we could get was webm vp8 in Maya2026.

We here have to playplast into jpg/tiff and convert into video later. I know that wont help in your case.

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Message 9 of 29

magillaGuerilla
Collaborator
Collaborator

yes, giant corporation coordinating with giant education institute! Nightmare! hahaha.

 

I recommended using Adobe Media Encoder to do the same, playblast uncompressed, convert in ME- but it's just too many steps.

The webm format has been OK, good quality, tiny file but the playback requires Media Player Classic or Clipchamp (shudder), not my regular DJV viewer (which can usually load anything) so I don't have frame accurate control which is essential for animation grading.

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Message 10 of 29

magillaGuerilla
Collaborator
Collaborator

I have had two more students report that their local copy of Maya also can't see the codecs they just installed. Is this a system or environment variable perhaps that is not set correctly or needs to be manually set?

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Message 11 of 29

Christoph_Schaedl
Mentor
Mentor

There is nothing you can do on the Maya side. It does just load whats installed on your system after a Maya restart.

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Message 12 of 29

magillaGuerilla
Collaborator
Collaborator

No it doesn't - that's the problem. I'm trying to find out why. In your role of the support guy on this forum your repeated insistence that this "can't happen" is laughable. It does happen, it has happened and we are moving away from Maya because of two years of this happening without a solution - or even an acknowledgement that it does happen. The first step to finding a solution is acknowledging that there is a problem.

Is there a part of the log/output window that records the codecs in the system as they are recognised by Maya? Can we think of a methodology to analyse where the error is occurring?

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Message 13 of 29

Christoph_Schaedl
Mentor
Mentor

Im just a user like you not a support guy. Im out of ideas.

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Message 14 of 29

magillaGuerilla
Collaborator
Collaborator

Merry Xmas.

Grading my students' work. IYUV codec.

magillaGuerilla_0-1766280932972.png

 

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Message 15 of 29

magillaGuerilla
Collaborator
Collaborator

This is the procedure for all of our students...

 

Use the webm format to write a playblast from Maya. Open the webm file with Media Player, then click the three dots in the lower right corner. Edit with Clipchamp, then when in Clipchamp export the file. Choose 1080 and don't 'save in cloud'. The export will be in H264 mp4 format and appear in your downloads directory.

This is possible because every computer has H264 as part of Windows. Maya just can't use it because Autodesk are incompetent.

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Message 16 of 29

animatewithabhay
Advocate
Advocate

This is not a Maya bug. It is a system codec issue.

Maya does not ship with modern video codecs. Playblast and render previews rely on OS-level codecs, and formats like H.264 / MP4 will fail if the required codec is missing or unsupported.

Recommended solutions:

  • Use Image Sequence (PNG or JPG) instead of video formats

  • Or use AVI (uncompressed) / QuickTime Animation where available

  • Avoid MP4/H.264 directly from Maya

If you must use MP4:

  • Install a proper codec pack (Windows)

  • Or render an image sequence and encode externally using tools like ffmpeg or Premiere

Best practice in production:
Render → Image Sequence → Encode externally

This avoids codec dependency issues entirely and is the most reliable workflow in Autodesk Maya.

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Message 17 of 29

magillaGuerilla
Collaborator
Collaborator

no it is most definitely a Maya bug - thanks for the waffle though.

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Message 18 of 29

magillaGuerilla
Collaborator
Collaborator

I do appreciate the responses - but I don't appreciate the forthright absolute statements that are blatantly incorrect.

If you still doubt what I am saying have a look at duBlast - https://rxlaboratorio.org/rx-tool/dublast-for-maya/

 

It uses the H264 codec that comes with every Windows OS. We'll be using that until Autodesk pulls their head out of the sand.

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Message 19 of 29

xfan10
Participant
Participant

forget video codecs. render with JPG. then in maya preferences, go to applications and select a program for Image Sequences. depending on what image sequence player you use, find out what flags you need to include in the optional flags for it to properly load and automatically play. its fast and frame accurate and better quality.

 

Here is what I use as an example. I use Chaos player and the optional flags i need to paste are %f --fcheck --range=%s-%e/%b --fps=%r% . now i just playblast and it opens and plays automatically as if it were a video, but better.

 

If you dont use Chaos you can download DJV for free. the flags you need to paste for DJV is -maya %f

make sure you use JPG and not PNG

 

 

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Message 20 of 29

magillaGuerilla
Collaborator
Collaborator

sure, I'll get my students to send me 300 separate files that I have to wrangle - so much easier, thanks for not bothering to read the whole thread.

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