reading is a good skill to have - "how to install a codec and get Maya to recognise it". I'm not asking for Maya to include decent codecs with distribution - although that would seem like a pretty inconsequential thing to resolve, regardless of what the legal team say. I am asking why is it so that when I install codecs Maya can't recognise them. How can I get Maya to recognise a codec and have it show up in the list of available codecs for playblasting? The IT department installed codecs on the workstations at uni but not all of the machines recognise them - a handful still only have the default list of useless codecs. Why? Maybe someone here knows. That's why I post here on the Autodesk forum - to get help from Autodesk or a knowledgeable user to resolve the issue. I'm not sure how you bizarrely equate that with "ego".
"Just about every personal computer sold in 2010 and later includes licensed AVC/H.264 codecs. Every copy of Windows 7 includes Microsoft's version of these codecs, with the relevant terms incorporated into the operating system's license agreement" Every user already owns their version of H264 as it is apparently distributed with Windows. Getting Maya to recognise it and use it is the problem, not whether or not you are allowed to distribute the codec.
The license for H264 would cost 20 cents per user - capped for Autodesk at 6.5 million. I would be more than happy to pay a dollar so I can actually use Maya for animation. The patents on H264 expire in 2030 so I'm sure we'll see it inside Maya then.
To explain my situation: I have 40 students this term, 60 last term, we have 4 assignments, each delivered via playblast to the uni cloud system. That's about 200 files I have to download every term for grading (not including all of the iterations). The final assignment is 1080p 240 frames - about 600mb with IYUV. About 30mb with H264 or XVID. That's about 120gb every term that should be 6gb - and this is just for one unit, we have three animation units using Maya. IYUV also generally gets corrupted with a moving camera, pixel lock and smearing is very common. The longest part of the grading process is downloading the files.