choose what to save into undo queue

choose what to save into undo queue

batarg
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Message 1 of 3

choose what to save into undo queue

batarg
Advocate
Advocate

everybody knows that issue with memory leek while you paint skinning heavy model...

after 10 mins your memory will be overwhelmed with undo history...

is it possible to control what types of events should stored in undo queue?

 

currently `flushUndo` solving that issue, but you can also loose other events too

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Message 2 of 3

hamsterHamster
Advisor
Advisor

You'd possibly want to switch your undoQueue from Infinite back to at least the default 50 steps, more or less, depending on how much your comp can handle. Wouldn't that be an option?


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Message 3 of 3

batarg
Advocate
Advocate

thank you for reply, but it's not good too...  better to flush whenever you need, rather than keep short history list, when you are not skinning

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