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Hello everyone,
This is a long shot as I've come across many forums on this subject but none were helpful so thought I'd try asking myself. I've binded the skin of a character in Maya (Geodesic Voxel) and am now trying to weight paint it. Problem is it refuses to remember where I've painted. I'll paint one joint, move onto the next, then the joints I've previously painted are randomised.
I've turned off max influence.
I've removed/added influences in all sorts of ways.
I've unbinded then rebinded the skin.
I've tried only using "add" while painting.
There are no overlapping UVs.
None of these have many any difference whatsoever.
Can anyone help me???
Also, I'm still learning Maya so if there's any settings I need to go to or anything you may need to tell me where to find them.
Solved! Go to Solution.