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Broken cube maps on Maya 2018 and Shaderfx
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Hi there!
Cube maps generated with Lys at all combination of header/compression are broken in maya 2018 while operating in openGL using ShaderFX. They are working on previous versions of maya.
For some reason the pixels are out of order in maya 2018, instead of RGBA, its ARGB, and they are not properly being sampled.
Tested in 3 different computers.
Thanks for your time!