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Hi there,
In 3ds max bounding box is displayed by default.
Surprisingly to me, in Maya and on the internet I can't find much about BB display in Maya.
Someone made a custom script but didn't share, so I keep searching.
For sure bouncing box is used by some tools (i.e. pivot matching tools) to calculate whatever they need.
Did anyone come across a method to display a bounding box of an object?
For now, I assembled a script which duplicates selected object and converts the duplicate into BB mesh.
It's not the same though.
//Object Mode
toggleSelMode;
changeSelectMode -object;
MoveTool;
//Duplicate Object
duplicate -rr;
//Convert To BoundingBox
GeometryToBoundingBox
Cheers,
DS
Solved! Go to Solution.