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Begginer User Have Problem

5 REPLIES 5
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Message 1 of 6
Anonymous
481 Views, 5 Replies

Begginer User Have Problem

Anonymous
Not applicable

Im trying to create a cloth and use gravity and the passive collider with no luck everything works fine until the cloth goes right through the table. I have tried the create passive rigid body or whatever its called from the solutions i found online but that doesnt work either. I am REALLY new to all of this and completely confused as to what Im not doing right! Any help is welcomed but please remember REALLY new to this I don't know where to find anything with specific direction ๐Ÿ™‚ ty 

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Begginer User Have Problem

Im trying to create a cloth and use gravity and the passive collider with no luck everything works fine until the cloth goes right through the table. I have tried the create passive rigid body or whatever its called from the solutions i found online but that doesnt work either. I am REALLY new to all of this and completely confused as to what Im not doing right! Any help is welcomed but please remember REALLY new to this I don't know where to find anything with specific direction ๐Ÿ™‚ ty 

5 REPLIES 5
Message 2 of 6
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

 

Good day Mr. Billy Phaneuf, 

I've provided photos for you to better understand nCloth. The first photo i've provided shows what "RIGID BODY" you should use. nCloth by default has its own gravity and what you need to do is just add a PASSIVE COLLIDER  for your nCloth not pass through your object. 

the nRigid1 in the Outliner (in the photo I've provided) contains the Rigid Body Attribute of the Passive Collider 

nucleus1 contains the gravity & wind attribute of your nCloth so there's no reason for you to create a gravity from Fields/Solvers

nCloth contains your Cloth simulation attributes such as Collision strength, bounciness of the cloth and friction.


I hope I've given enough information to help you solve your problem, if you have questions just reply to my comment.

Also if you find my post helpful please press the Kudos & Accept as Solution Button.


Truly yours,


Jon Kristoffer T. Crucis
Autodesk Student Ambassador 

 

Untitled-2.jpgCloth.jpgnCloth1.jpg

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Good day Mr. Billy Phaneuf, 

I've provided photos for you to better understand nCloth. The first photo i've provided shows what "RIGID BODY" you should use. nCloth by default has its own gravity and what you need to do is just add a PASSIVE COLLIDER  for your nCloth not pass through your object. 

the nRigid1 in the Outliner (in the photo I've provided) contains the Rigid Body Attribute of the Passive Collider 

nucleus1 contains the gravity & wind attribute of your nCloth so there's no reason for you to create a gravity from Fields/Solvers

nCloth contains your Cloth simulation attributes such as Collision strength, bounciness of the cloth and friction.


I hope I've given enough information to help you solve your problem, if you have questions just reply to my comment.

Also if you find my post helpful please press the Kudos & Accept as Solution Button.


Truly yours,


Jon Kristoffer T. Crucis
Autodesk Student Ambassador 

 

Untitled-2.jpgCloth.jpgnCloth1.jpg

Message 3 of 6
sean.heasley
in reply to: Anonymous

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

I'm just checking in, @Anonymous wrote a great post that is exactly what I would've written :P. Did it help solve your issue?


If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

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Hi @Anonymous

 

I'm just checking in, @Anonymous wrote a great post that is exactly what I would've written :P. Did it help solve your issue?


If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

Message 4 of 6
Anonymous
in reply to: Anonymous

Anonymous
Not applicable

which version are you using? I have 2015 and the ncloth drop menu isnt in mine that I can find

 

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which version are you using? I have 2015 and the ncloth drop menu isnt in mine that I can find

 

Message 5 of 6
Anonymous
in reply to: Anonymous

Anonymous
Not applicable
I was using Maya 2016 , but here's the 2015 version like you've asked Make sure you are in nDynamics and go to nMesh and you should see the icons similar to the photo I've provided previously
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I was using Maya 2016 , but here's the 2015 version like you've asked Make sure you are in nDynamics and go to nMesh and you should see the icons similar to the photo I've provided previously
Message 6 of 6
sean.heasley
in reply to: Anonymous

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

I have the same menu that can be seen in @Anonymous's screenshot. Are you still having this issue or did his suggestion help?

 

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

0 Likes

Hi @Anonymous

 

I have the same menu that can be seen in @Anonymous's screenshot. Are you still having this issue or did his suggestion help?

 

If so, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

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