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Baking Normal Maps with Turtle: Custom Tangent Basis

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Anonymous
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Baking Normal Maps with Turtle: Custom Tangent Basis

Hey,

Is it possible with Turtle to use a custom tangent basis when computing normal maps? I've read that you can use a LUA script to customize baking and I'm thinking this is where it would be done.

Does anyone know what tangent basis Turtle uses when baking normal maps?

Thanks,

Wes
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