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After Maya 2018 installed I can't load Arnold plug-in.
I passed through similar topics but still can't figure out how to fix it.
-.I've tried to un/re-install Arnold in different versions - no luck
-.deleted preferences - no luck
Is it possible any conflicts between Maya and my previously installed python?
Any advice would be really appreciated. Thank you.
file -f -new; // untitled // commandPort -securityWarning -name commandportDefault; onSetCurrentLayout "Maya Classic"; // Warning: file: C:\Users\YJ-LIH\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 4: filePathEditor: Attribute 'aiImage.filename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\YJ-LIH\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 5: filePathEditor: Attribute 'aiPhotometricLight.aiFilename' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\YJ-LIH\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 6: filePathEditor: Attribute 'aiStandIn.dso' is invalid or is not designated 'usedAsFilename'. // // Warning: file: C:\Users\YJ-LIH\Documents\maya\2018\prefs\filePathEditorRegistryPrefs.mel line 7: filePathEditor: Attribute 'aiVolume.filename' is invalid or is not designated 'usedAsFilename'. // // AbcExport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45) // # pymel.core : Updating pymel with pre-loaded plugins: invertShape, mayaHIK, GamePipeline, curveWarp, CloudImportExport, tiffFloatReader, MASH, poseInterpolator, bifrostvisplugin, ATFPlugin, hairPhysicalShader, ikSpringSolver, ik2Bsolver, xgenToolkit, AbcExport, retargeterNodes, gameFbxExporter, VectorRender, OpenEXRLoader, lookdevKit, Unfold3D, Type, mayaCharacterization, modelingToolkit, deformerEvaluator, renderSetup, GPUBuiltInDeformer, fbxmaya # // AbcImport v1.0 using Alembic 1.5.8 (built Jul 13 2016 18:28:45) // updateRendererUI; // Warning: file: C:/Program Files/Autodesk/Maya2018/scripts/others/supportRenderers.mel line 64: The renderer "arnold" used by this scene, is not currently available. The "mayaSoftware" renderer will be used instead. // evalDeferred "shaderBallRendererMenuUpdate"; // Warning: line 1: filePathEditor: Attribute 'aiStandIn.dso' and label 'Standin' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiVolume.filename' and label 'VDB' have been saved already. // // Warning: line 1: filePathEditor: Attribute 'aiImage.filename' and label 'Image' have been saved already. // # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # import arnold // Successfully imported python module 'arnold' // import mtoa // Successfully imported python module 'mtoa' // import mtoa.cmds.registerArnoldRenderer;mtoa.cmds.registerArnoldRenderer.registerArnoldRenderer() # Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: ImportError: file C:\Program Files\Autodesk\Maya2018\bin\python27.zip\posixpath.py line 19: cannot import name _unicode # // Error: Failed to register renderer 'arnold' // evalDeferred "shaderBallRendererMenuUpdate"; // Error: file: C:/Program Files/Autodesk/Maya2018/scripts/others/pluginWin.mel line 290: initializePlugin function failed (mtoa) //
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