All cameras changes view at one in four view mode

All cameras changes view at one in four view mode

Anonymous
Not applicable
12,414 Views
9 Replies
Message 1 of 10

All cameras changes view at one in four view mode

Anonymous
Not applicable

Hello,

 

Apparently all cameras in four view mode began to show the same view. If I change view in one camera - it changes all cameras. How to reset it?

 

Help please.

Accepted solutions (1)
12,415 Views
9 Replies
Replies (9)
Message 2 of 10

sean.heasley
Alumni
Alumni
Accepted solution

Hi @Anonymous

 

Most likely all the cameras have been set to the same view.

 

To fix this, while hovering in a viewport hold down the space key and with your mouse hovering over 'Maya' hold down your left click. You should see a list of the views pop up like perspective, side, front etc. Now you can simply select which one you want for each panel and should be back to normal!

 

 

 

Please let me know if this helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

Message 3 of 10

Anonymous
Not applicable

Hi Sean:

 

I have been able to create entire object (fetal anatomy) and would like to have camera perform two tasks. 1: provide a view of the entire anatomy from outside by going around the object, (2) once finished its entire circle around the object, it should now follow a vessel inside the anatomy.  I am able to do each one separately but cannot combine them.

 

Can I use two cameras (1) pointed towards object from outside and going around, (2) point camera  directed along the path as path takes inside the vessel in the body?

 

Thanks

 

A.

0 Likes
Message 4 of 10

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

Yes you can do this. One way that may be easy would be to have one camera on the trail then right where it ends have the second camera in the exact same position to "take over" then follow the vessel.

You would just need to render twice so you have one render from the camera doing the circle and one following the vessel.

 

Another option, would be to just make it one large motion trail so as soon as the circle finishes it then smoothly changes and follows the vessel!

 

Please let me know if this helps or if you need any more assistance!

 

 

If one or more of these posts helped answer your question, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

 

Kudos are greatly appreciated. Everyone likes a thumbs up!

0 Likes
Message 5 of 10

Anonymous
Not applicable

Thank you, Sean:

 

I did set up with two paths and two cameras. I do see both camera begin the same time. How can I make second camera begin as soon as the first camera finishes its path?

 

thanks

0 Likes
Message 6 of 10

sean.heasley
Alumni
Alumni

Hi @Anonymous

 

You would need to key it to start at the last frame of the first camera.

 

For example, if your first camera moves on frames 1-120, the second camera needs to be keyed to start at frame 120 and go until whenever you would like it to stop.

0 Likes
Message 7 of 10

Anonymous
Not applicable

Thank you, Sean:

I was able to do it correctly. Mistake was in frame set up at the bottom.

 

 

thank you sincerely.

A

Message 8 of 10

Anonymous
Not applicable

Hi Sean:

 

Thank you for your solution. Yes, I had one camera 1-400 and second 400-800. It works fine. But, having set up two cameras with two paths, how do I make view from both cameras. When I click panels, I can only select camera 1 or camera 2. How do I select view from both cameras?

 

thank you,

A

0 Likes
Message 9 of 10

mspeer
Consultant
Consultant

Hi!

 

You can't.

0 Likes
Message 10 of 10

Anonymous
Not applicable

It worked for me when I changed the work space (which is located at top right corner) from Maya to Modeling-Standard.