Hi there,
I've recently been having a recurring problem with nCloths colliding with Passive Colliders - the collision occurs correctly, regardless of material, but takes place slightly above the Passive Collider, so there is a slight gap between the nCloth and surface it is colliding with.
This is happening regardless of the nCloth preset, material, geometry, or workspace I'm using, and occurs without any custom settings inputed. It's proving a problem when rendering shadows etc.
Though I'm not greatly experienced, I've used nCloths before without this issue - I'm not sure what's triggered it or how to fix it... any advice would be really appreciated.
Please see the video attached and the screenshots below as an example, in which the red sphere is the nCloth, and the green plane is the Passive Collider.
I'm using: Maya 2019, macOS Catalina 10.15.4
Thanks in advance!
Solved! Go to Solution.
Hi there,
I've recently been having a recurring problem with nCloths colliding with Passive Colliders - the collision occurs correctly, regardless of material, but takes place slightly above the Passive Collider, so there is a slight gap between the nCloth and surface it is colliding with.
This is happening regardless of the nCloth preset, material, geometry, or workspace I'm using, and occurs without any custom settings inputed. It's proving a problem when rendering shadows etc.
Though I'm not greatly experienced, I've used nCloths before without this issue - I'm not sure what's triggered it or how to fix it... any advice would be really appreciated.
Please see the video attached and the screenshots below as an example, in which the red sphere is the nCloth, and the green plane is the Passive Collider.
I'm using: Maya 2019, macOS Catalina 10.15.4
Thanks in advance!
Solved! Go to Solution.
Solved by mspeer. Go to Solution.
Hi!
To have some extra space for correct collision detection is normal.
You can adjust this at the nCloth or nRigid Shape:
Collision -> Thickness
Hi!
To have some extra space for correct collision detection is normal.
You can adjust this at the nCloth or nRigid Shape:
Collision -> Thickness
Ah! That was a quick fix, thanks for the swift help...
Ah! That was a quick fix, thanks for the swift help...
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