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Removing locators from imported alembic cache
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I've got a bullet simulation that I exported as alembic cache. It imports fine however all of the objects have a locator attached, so there are hundreds flying around which is very distracting.
I can select the bullet shape nodes one by one and turn off the visibility to hide the locators.... not helpful obviously. So I thought I could easily select them all with MEL:
select -r "**bulletRigidBodyShape**";
however there is no option to change visibility in the channel control editor... what to do?
This doesn't happen when I export MASH as alembic... not sure why bullet does it. I'm using Maya 2022.5.1