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Passive Collider Not Working (Cannot view rigid thickness)

Passive Collider Not Working (Cannot view rigid thickness)

b00375640
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Passive Collider Not Working (Cannot view rigid thickness)

b00375640
Contributor
Contributor

I am trying to add a boiling water effect to a pot on a stove. I used fill object and created a new nucleus. I then made the pot a passive collider (rigid).

 

I have changed the solver display to collision thickness and no solver comes up, therefore I cannot see how I should be adjusting my thickness. 

 

Now the water particles slowly fall through the pot. Any ideas on how to fix this?

 

Also, I would like to change the starting position of my water particles. Right now they start in the air and fall into the pot. Is there a way I can make them start in the pot from frame 1?

 

Thank you.

 

 

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hamsterHamster
Advisor
Advisor

Some things to check:

Make sure you have created nCloth > CreatePassiveCollider, and in the nRigid shape set Thickness at least to 0.001 to visualize it.

To increase simulation accuracy i.e. lessen the escaping particles, increase Substeps and MaxCollisionIterations in the Nucleus node SolverAttributes.


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andrewstuchlik
Community Visitor
Community Visitor

Make sure you are on frame 1 or zero when you create the passive collider, or it won't work properly.

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