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MASH problem: instance orientation with world node gets reset

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01-09-2019
06:16 PM
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New to Maya and MASH so bear with me please.
Adding instances to a surface using MASH. Distribute some instances using a Placer node, and they are snapped to the surface mesh perfectly (Y up, relative to the surface normals). However, when I add a World node to create some clusters around them the seed instances re-orient so they are all pointing Y-down in world space. See attached pic.
The clusters created by the world node align to the mesh, but not the source objects. Very irritating. I can sort of fix it with an Offset node above the World node, snapping everything to nearest face, but then I lose the ability to rotate and move the original placed objects properly.
Am I missing something?
Thanks in advance