cache or mesh deformed nParticles (and other questions)

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
(using Maya 2017 update3)
These are all old questions that keep coming up.
Can we mesh nParticles that have been deformed with a lattice for example? I tried to but was not able to do it with the standard Maya methods.
Can we cache nParticles that have been deformed with a lattice for example? It doesn't look like it from what I tried today.
Abandoned looking into these any further as I was too buys trying to get things done.
Can we slow down cached nParticles yet?
In 2010 Duncan Brinsmead said that it is not possible yet. Is it possible in 2017 yet?
http://forums.cgsociety.org/showthread.php?t=864289
Can we combine two separate nParticle systems into one to mesh them?
I have some semi complex workarounds for all of the above but it's too much work to have to do it every time it's needed day in and day out. It would be nice if Maya would get around to helping in getting the job done for once. Hopefully during this century.
Any idea if any of these are possible nowadays?