cache or mesh deformed nParticles (and other questions)

cache or mesh deformed nParticles (and other questions)

Anonymous
Not applicable
548 Views
3 Replies
Message 1 of 4

cache or mesh deformed nParticles (and other questions)

Anonymous
Not applicable

(using Maya 2017 update3)

 

These are all old questions that keep coming up.

 

Can we mesh nParticles that have been deformed with a lattice for example? I tried to but was not able to do it with the standard Maya methods.

Can we cache nParticles that have been deformed with a lattice for example? It doesn't look like it from what I tried today.

Abandoned looking into these any further  as I was too buys trying to get things done.

 

Can we slow down cached nParticles yet?

In 2010 Duncan Brinsmead said that it is not possible yet. Is it possible in 2017 yet?

http://forums.cgsociety.org/showthread.php?t=864289

 

Can we combine two separate nParticle systems into one to mesh them?

 

I have some semi complex workarounds for all of the above but it's too much work to have to do it every time it's needed day in and day out. It would be nice if Maya would get around to helping in getting the job done for once. Hopefully during this century.

Any idea if any of these are possible nowadays?

 

 

 

0 Likes
549 Views
3 Replies
Replies (3)
Message 2 of 4

mspeer
Consultant
Consultant

Hi!

 

1. "Can we mesh nParticles that have been deformed with a lattice"

Seems not to be possible, although the Shapedeformed node implies to be a standard nParticleShape node except that it can't be driven by further dynamics

 

2. "Can we cache nParticles that have been deformed with a lattice for example?"

Seems not to be possible.

 

3. "Can we slow down cached nParticles yet?"

Seems not to be possible, but this would be a really handy feature even when using only a linear interpolation between point positions. The best solution however is to create caches at a higher framerate for correct motion and motion blur.

 

4. "Can we combine two separate nParticle systems into one to mesh them?"

No, but you can have multiple emitters using the same nParticleShape node and then you'll get a combined mesh.

 

 

0 Likes
Message 3 of 4

Anonymous
Not applicable

#yourmaya?

More like #you'reScrewedIfYouUseMaya

 

 

0 Likes
Message 4 of 4

Anonymous
Not applicable

And there you have it. That is Maya is a nutshell. That is what you get when you pay for Maya. You get features that are incomplete from the first day they are introduced and remain incomplete 7 years later.

 

Maya supposedly offers to you the flexibility to tackle the same task in multiple ways.

These nParticle issues demonstrate that Maya gives you multiple ways NOT to achieve anything. You can try many different way to achieve something only to find out that Maya will go out of its way to be an obstacle between you and your client's satisfaction.

0 Likes