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Adding nCloths to passive collider

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08-13-2018
09:39 PM
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Hello Everyone,
I have a scene where a pile of paper (nCloth) is falling from above down and lands on a plane. I then added a cylinder as a passive collider in order to control how far the papers in the pile spread X,Z wise in the scene. However, the cylinder only seem to affect one of the paper. I'd like all my paper nCloths to be affected, how can I establish that relationship? Also, when I duplicated the first paper it gave me one separate nucleus per paper.
Appreciative for pointers on this one.
Cheers,
Christian