Using displacement maps on an ncloth surface
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So now, I'm rigging the model, but I'd like to apply cloth physics to the pre-sculpted dress to achieve an effect that's a mix between real cloth motion and the stability of a sculpture's wrinkles.
So yeah, as you may know, when you use ncloth on a mesh, displacements won't work anymore (just renders out smooth).
I was wondering if there's a simple workaround to this. Maybe some way to simulate the physics on a duplicate which then drives the displaced mesh with some constraint? Keep in mind I'm not familiar at all with ncloth or advanced Maya rigging/constraint techniques, as I'm doing this for an independent small studio.
Also, can I get some pointers on which ncloth constraints to use to essentially have no physics in the torso section of the dress so that it follows the animation of the character, meaning the physics only occur in the hanging dress from the waist down?
Thanks!