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Some attributes on HIKproperties1 node (HIKProperty2State type) are not storable

3 REPLIES 3
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Message 1 of 4
Anonymous
474 Views, 3 Replies

Some attributes on HIKproperties1 node (HIKProperty2State type) are not storable

The following attributes on HIKProperty2State nodes should be storable but are not. I'm using Maya 2018.3. Could you please confirm?

 

LeftUpLegRollMode
LeftUpLegRoll
LeftLegRollMode
LeftLegRoll
RightUpLegRollMode
RightUpLegRoll
RightLegRollMode
RightLegRoll
LeftArmRollMode
LeftArmRoll
LeftForeArmRollMode
LeftForeArmRoll
RightArmRollMode
RightArmRoll
RightForeArmRollMode
RightForeArmRoll

3 REPLIES 3
Message 2 of 4
sean.heasley
in reply to: Anonymous

Hi @Anonymous

 

I'm not seeing this issue on my machine however I'm on update 4 of 2018.

 

Could you possibly post some screenshot of your node so I can see where this is going wrong?

 

 

Message 3 of 4
Anonymous
in reply to: sean.heasley

Hi Sean,

 

I just updated to Maya 2018.4, and the issue is still present. If you run the following Python code in the script editor, you should see that "False" is printed for each of the attributes I listed:

from maya import cmds
attrs = [
    'LeftUpLegRollMode',
    'LeftUpLegRoll',
    'LeftLegRollMode',
    'LeftLegRoll',
    'RightUpLegRollMode',
    'RightUpLegRoll',
    'RightLegRollMode',
    'RightLegRoll',
    'LeftArmRollMode',
    'LeftArmRoll',
    'LeftForeArmRollMode',
    'LeftForeArmRoll',
    'RightArmRollMode',
    'RightArmRoll',
    'RightForeArmRollMode',
    'RightForeArmRoll',
]
cmds.loadPlugin('mayaHIK')
node = cmds.createNode('HIKProperty2State')
for attr in attrs:
    print(attr, cmds.attributeQuery(attr, node=node, storable=True))

I first realized this when I noticed that the values of these attributes would not persist when saving and reopening a scene.

 

Best,

Nam

Message 4 of 4
sean.heasley
in reply to: Anonymous

Hi @Anonymous

 

Thanks for attaching that!

 

I am able to reproduce this and I'm going to pass this along to our dev team to confirm it is indeed an issue so they can begin to work on a fix for a future update/release of Maya.

 

 

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