Hi, I´ve been having an issue where one of the files i reference alters the rig and the mesh of my character. I want to make this character move through the city, which is the mesh the mesh that causes such problems.
I´ve frozen ttransformations, deleted history; but nothing changes. The mesh has some buildings, differents shaders and textures from Arnold, then some lights and a skydome, and some low poly copies of cars and people to use in the background.
I don´t know how something simple, can mess the rig so bad. If you have any ideas or solutions, i would appreciate them a lot.
Thanks for your attention!
Try referencing all of your assets into a new scene. This will keep things in their respective namespaces and hopefully cure your problems.
Hi! Thanks for replying! I´ve already done that, and the issue remains. Does the Xgen hairs need to be intervened in some way?
Sorry I can't look at your file. But your initial post was about a rigged mesh. Now you're talking about Xgen. Confused about what the actual issue is.
Sorry, I forgot to say the chracter i referenced has xgen hair in it, and even though the mesh moves ok when referencing, the hair does not follow it unlike when it is in its original file.
Sorry for the confusion! I hope now its all clarified!
Sorry I'm not familiar with Xgen. Are there any expressions that might have hardcoded names?
Expressions is a method for controlling attribute values.
As for hair, it's been a very long time since I've had to deal with hair. I've only used Maya's hair system.
Sounds like you are very new to Maya. I will suggest you should look in to old school simple polygon hair using texture maps. Xgen is a different beast. If you do not know anything at all about expressions, then it is very frustrating. Most of the triple game characters have simple polygon with hair textures and they look awesome
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