Hello!
Currently im working a mobile character rigged by "quick rig" but i have serious problem making animation.
My problem is when i set keyframe a controller, it set all the controllers same time and current positions. e.g : When i set a keyframe to right arm controller, it sets left arm, chest, hips, right leg, left leg controller too. But when i set key to simple joint, its not affect other joints
I want to set keyframe to only selected controller, Is there a solution ?
Solved! Go to Solution.
Solved by kelly_hynes. Go to Solution.
Hello,
In the Human IK window you can choose if you want keys to be set on the 'full body', 'body part', or 'selection'. If you chose 'selection' mode, remember to switch back to body part or full body mode or your rig will appear to be locked in place.
Regards,
Kelly
Kelly Hynes
Manager, Software QA Engineering
Installation & Licensing forums | Contact product support | Autodesk AREA
you saved my life!
@kelly_hyneswrote:
Hello,
In the Human IK window you can choose if you want keys to be set on the 'full body', 'body part', or 'selection'. If you chose 'selection' mode, remember to switch back to body part or full body mode or your rig will appear to be locked in place.
Regards,
Kelly
Hello all!
I am having an animation problem while using Human IK. I select all of my controllers and create a pose. However, whenever I select one controller and delete the keyframe for that controller, it deletes all of the keyframes for the entire pose.
Any ideas why this happening and also how to fix this.
Thank you!
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