Key frames not animating

jordan.fondrenjohnson
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Contributor

Key frames not animating

jordan.fondrenjohnson
Contributor
Contributor

This isn't my character, I am a SNHU student using an already rigged character for practice animation. Ok so, for the poses, I keyframed my idling pose, moved to frame ten, and then did the kneeling pose and then keyframed that pose by selecting the entire control rig and then S and when I looked at my animation, it got rid of my idle pose only keeping my kneeling pose, but nothing had been animated. So, this is probably a simple fix for someone lol! I need some aid! 

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artfully3d
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Based on your description, it sounds like you did not initially keyframe the idle pose.

 

Key frames are a way to lock in a position in time, if it wasn't keyed then it won't remember where to go at that time. Luckily it sounds like you were just getting started and it should be easy to try again!

 

  1. Always make sure your timeslider is located on the frame where you wish to lock in a pose, before you change the pose.
  2. Pose the rig as you wish on and key it
  3. Move your timeslider to a new time on the timeline, make any pose changes you need, and key again

jordan.fondrenjohnson
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Contributor

Thank you for your consideration of my post! Hmmm...I did keyframe the pose, I clicked it twice just in case, but I'm still having the same issue 😞 It shows red by the 0 on the timeline indicating that I've keyed my pose...

jordanfondrenjohnson_0-1668204606032.png

 

artfully3d
Advocate
Advocate

In your image, it seems you might only have the root/hip control selected and not all of the others. Because the controls are part of a group hierarchy, they will appear selected if you select the master or top most control, which in this rig is the hip area. 

 

It's hard to tell from an image, I'm sorry if I'm reading it wrong. 

 

You should be able to drag over the entire rig, which will select all of the individual controls.

jordan.fondrenjohnson
Contributor
Contributor

Aw yeah, I've done this. I selected all of them via the Human IK screen, and it still won't work 😞

jordanfondrenjohnson_0-1668211905554.png

 

artfully3d
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Advocate

Could you try a different rig? Just a test and see if it's specific to this character or something else.

 

Or even test animating a primitive cube in the same scene file, see if the cube can move.

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jordan.fondrenjohnson
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Contributor

I"m in a beginner class lol so I barely know how to animate these things 😄 But I can see if I can do something. THank you again for helping me, lol I've been struggling to get a simple assignment turned in for four days! And it's due Sunday 😞

jordan.fondrenjohnson
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Contributor
Accepted solution

I stand corrected! I found my issue. 

jordanfondrenjohnson_0-1668267685421.png

 

It was set to 0 instead of 1.25, and now everything is seamless. :DDD exceptfor the hands 😛

artfully3d
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Advocate

Awesome 🙂

jordan.fondrenjohnson
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Contributor

Thanks so much for your time Colleen!!!