Is this mb file data/structure fine? Multi-mesh, cannot find the node to set hotkeys on. [animating beginner, maya20, w10]
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I am still a beginner in animating, I come from blender, and I am a great beginner in Maya : I did animate the rocket as in the official youtube tutorial.
I am trying to animate a character, I got this 30MB lambert.mb file extracted, after some reverse-engineering, from the Witcher3 game.
Is the rig broken? Is the model's node structure "canon"?
If broken (IK seems to be), can it still be animated? Guess so!
I have a very hard time finding the node to set key frames on and getting interpolation. I tried putting all meshes in a character set, I tried parenting all meshes to the body one. I don't get why there are that many animation layers, I don't get at all why the hypergraph is so scattered.
Any help understanding the model structure, and the intended workflow would be much appreciated.
Best regards, Maxime