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I'm Having Issues Mirroring My Character

2 REPLIES 2
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Message 1 of 3
Anonymous
427 Views, 2 Replies

I'm Having Issues Mirroring My Character

Hello,

 

I'm trying to attach a skeleton to a character that I purchased from a 3d modeling website, so I can send it over to MotionBuilder to make animations. I added a skeleton by using the template created when clicking "Create Skeleton" in the Human IK menu and scaling it to my character's size. I’m having an issue with my character because it's positioned differently than the T-pose that is required to make animations with in MotionBuilder. I moved my character's mesh on the left side to be positioned in the T-pose so I could mirror it on the other side to be in the same spot, but whenever I mirror it under the "Mesh" tools bar, it doesn't fully mirror my character. There are small pieces of his hands and arms that stay in place after the mirroring is done. I’ve have links to several screenshots below to show what this looks like. I checked to see if the transformations were frozen, or if the objects were locked, but this wasn't the case. I also tried mirroring the mesh in the opposite direction, but it does the same thing. There was also controls that came attached to the character, and I deleted every single control so it was just the mesh, and I was still experiencing the same thing.

 

http://tinypic.com/r/20ijp1u/9

http://tinypic.com/r/23u64q1/9

http://tinypic.com/r/2qk8b5h/9

http://tinypic.com/r/1z14w9k/9

http://tinypic.com/r/3520ps3/9

 

I'm not sure exactly why this is happening, so if anyone could tell me what I'm doing wrong, I'd greatly appreciate the help.

2 REPLIES 2
Message 2 of 3
sean.heasley
in reply to: Anonymous

Hi @Anonymous and welcome to the community!

 

This is most likely happening because the skeleton isn't mirrored properly if that makes sense.

 

For example if the left arm had 3 joints and the right had 2, when going to mirror it Maya would mirror 2 out of the 3 joints but one would be left alone.

 

I'm also a bit confused by your set up. Do you have a pre existing skeleton you're trying to bind to this character or are you trying to make one from scratch with the Human IK tools?

 

Finally, when you get a chance can you please zip and attach the scene file here or via dropbox/google drive or another file sharing program so I can take a look at it?

 

 

Message 3 of 3
sean.heasley
in reply to: sean.heasley

Hi @Anonymous

 

Just wanted to check in to see how things were going. Are you still having this issue?

 

If your issue is resolved, please click Accept as Solution on the posts that helped you so others in the community can find them easily.

 

 

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