Community
Maya Animation and Rigging
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya animation topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Human IK (HIK) bake from Control Rig to Skeleton don't match

0 REPLIES 0
Reply
Message 1 of 1
a.tV9HDD
166 Views, 0 Replies

Human IK (HIK) bake from Control Rig to Skeleton don't match

Hiiiii,

I hope there is simple setting solution to my isssue, please help:

When baking my animation from Control Rig to skeleton hands dont match designated translation.
They have full IK Blend Translation and Rotation (green wrist effectors).
Ihave tried baking with wrists pinned and in every Body option - Full, Body Part and Selection.

There's always the same result - wrists are being baked a little bit too high than they should.

I have a feeling that there is a setting somewhere that I should change but I 've compared all Attribute Editor settings with some other animation file that works and didn't locate the difference.

I'm attatching a gif showing the problem.

I'll be very grateful for suggestions.
Agata

Labels (4)
0 REPLIES 0

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report