Hiiiii,
I hope there is simple setting solution to my isssue, please help:
When baking my animation from Control Rig to skeleton hands dont match designated translation.
They have full IK Blend Translation and Rotation (green wrist effectors).
Ihave tried baking with wrists pinned and in every Body option - Full, Body Part and Selection.
There's always the same result - wrists are being baked a little bit too high than they should.
I have a feeling that there is a setting somewhere that I should change but I 've compared all Attribute Editor settings with some other animation file that works and didn't locate the difference.
I'm attatching a gif showing the problem.
I'll be very grateful for suggestions.
Agata