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How to export a growing vine animation as an FBX?

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Message 1 of 2
Anonymous
473 Views, 1 Reply

How to export a growing vine animation as an FBX?

Hi There,

First of all i'm very new to animation and Maya but I have some specific things that I would like to know for my own projects ..so here we go:

-I've been trying for a while now to export as an fbx a growth animation like in this video on youtube but i haven't had any luck.

https://www.youtube.com/watch?v=2YeaTcBJVfg

-Basically I want to animate and export as an fbx any kind of growth, does not have to be vines...

So far I came across an idea that suggested adding joints to the mesh and reducing the joint scale to 0 in the reverse motion of growth...maybe I need more detail on how this is possible because all i got with this was very deformed results and the geometry just scaled down following the ik handle not the actual object so it didn't give me a natural growth effect at all....

anything else like extrude along path..didn't work...

I don't really know how to achieve this with blendshapes either ( I had one attempt of manually flattening  a tentacle by moving the vertices close to each other....but there must be something less painful than this out there.

I would appreciate if you could either quickly walk me through it or share a link for a video/course that covers this... I looked everywhere but maybe i'm not typing in the correct questions...

Hope someone can  help...

MANY MANY THANKS!!!!

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Message 2 of 2
tikka.sharma
in reply to: Anonymous

Hi, did you figure this out?  I'm trying to achieve something similar, but in Maya 2020, it doesn't seem to export the extrude animation to the FBX file.

Thanks.

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