How to export a growing vine animation as an FBX?
Hi There,
First of all i'm very new to animation and Maya but I have some specific things that I would like to know for my own projects ..so here we go:
-I've been trying for a while now to export as an fbx a growth animation like in this video on youtube but i haven't had any luck.
https://www.youtube.com/watch?v=2YeaTcBJVfg
-Basically I want to animate and export as an fbx any kind of growth, does not have to be vines...
So far I came across an idea that suggested adding joints to the mesh and reducing the joint scale to 0 in the reverse motion of growth...maybe I need more detail on how this is possible because all i got with this was very deformed results and the geometry just scaled down following the ik handle not the actual object so it didn't give me a natural growth effect at all....
anything else like extrude along path..didn't work...
I don't really know how to achieve this with blendshapes either ( I had one attempt of manually flattening a tentacle by moving the vertices close to each other....but there must be something less painful than this out there.
I would appreciate if you could either quickly walk me through it or share a link for a video/course that covers this... I looked everywhere but maybe i'm not typing in the correct questions...
Hope someone can help...
MANY MANY THANKS!!!!