I have created a few custom attributes (Edit-Add Attribute) in Channel Box. Is there a way to re-order them?
Solved! Go to Solution.
Hi,
Unfortunately, I don't believe they have implemented a good way to do this. However, you can delete the attribute then use the "Undo" function (Ctrl+z) to bring it back, it will reappear at the bottom of the list. This is an annoying way to do it, but it's the only way I know of.
You can try it with this tool too: https://github.com/jlararigger/jlr_sort_attributes
You only have to select one or several attributes in the channel box and in the Edit menu of the channel box choose Move Up Attr or Move Down Attr.
Editing the .ma file by hand? deleting and creating the attrs again? what If they are connected to other attrs through expressions or sdk? Is there honestly not a better way to do this in maya...?
Well, it's something I never understood why they never implemented, a simple way to manage attributes, but it's quite easy to do it editing .ma file in text editor, no problem with connections or expressions, you're not changing any relationship, just display order
I'm working on releasing my channel tools for quickly moving and connecting channels.
here is a long boring overview of the tools and how to use them:
Sure! opening my .ma file on a text editor an manually edit the code of my file is easy enough but cmon....I wonder why houdini is eating away maya users...
if you are interested. i made a tool to help move channels around. change their types, etc etc. you can get it here:
https://smannimation.gumroad.com/l/tuTQp
here is the first video I made about how to use it. but I try and update it
put the script in your documents/maya/scripts directory
and then in the script editor ( python tab)
run the following
import sm_channel_tools
sm_channel_tools.UI()
Are you getting any errors?
Is the window not opening?
Can you give me more info?
did you download the latest version from Gumroad? should be 8.5
looks like your images didn't get posted.
Do you have python scripts in other directories?
You should be able to drop it into your Maya/2020/prefs/scripts/
and that's it.
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