So I'm trying to deform eyebrows on my rig using wire deformations and creating blendshapes out of the curves.
Creating blendshapes with wires by selecting both the base shape and a target shape being a curve, or editing the base curve as a target shape itself initially works fine.
On the other hand, I want the same blendshapes for the eyebrow curve on the left flipped for the right eyebrow curve. So I rebuild the mesh of the selected blendshapes and flip them to the other side.
However, it won't let me add a curve as a selection to be a target after making a blendshape for the adjacent wire. Does anyone know why this doesn't work and or how to fix it? Or at least get around it. Ideally, I would like to have multiple targets for one blendshape in order to keep things organized.
Solved! Go to Solution.
Solved by Ithritable. Go to Solution.
Solved by Kahylan. Go to Solution.
Hi!
You should be able to add curve targets to a blendshape, given that they have the same amount of cv's, using the Deform->Blendshape->Add command. So there has to be another reason why Maya won't let you do it. Are you getting any Errors or Warnings in the commandline when doing trying to add the target?
You could also just delete the Blendshape on the right curve and create a new one with all the targets selected when creating it, that would eliminate the need to add the targets later. Or does creating the blendshape itself on the right curve also not work?
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