- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hey! I'm trying to align a skeleton with a character model in Maya. I made a video to explain what I'm trying to achieve:
I've posted about this here before, but the solution I found doesn't hold up. Setting the joints' X translation values to 0 doesn't solve my issue, and some joints have their pivots rotated to where their X axis doesn't correspond with the world's X axis.
For example, here's a joint that's off-center:
All of its values are set to 0, save for its X translation.
When changing the joint's X translation value to 0, it moves up and right:
What's the simplest way to get a skeleton's "spine" to be completely straight along the X axis? I've attached the project file to this post!
Solved! Go to Solution.