Hey! I'm trying to align a skeleton with a character model in Maya. I made a video to explain what I'm trying to achieve:
I've posted about this here before, but the solution I found doesn't hold up. Setting the joints' X translation values to 0 doesn't solve my issue, and some joints have their pivots rotated to where their X axis doesn't correspond with the world's X axis.
For example, here's a joint that's off-center:
All of its values are set to 0, save for its X translation.
When changing the joint's X translation value to 0, it moves up and right:
What's the simplest way to get a skeleton's "spine" to be completely straight along the X axis? I've attached the project file to this post!
Solved! Go to Solution.
Solved by kathal-2. Go to Solution.
I think I found a solution! I made a video demonstrating it:
In short:
you can just select all the joints
one way to do that is select the root joint, and Select --> Hierarchy
using either the options box, or hold shift + w to get the move tool options marking menu.
set the space to "world"
then in the status bar change the input to "absolute" and type 0 in the X field
I am curious how you even ended up with such a crazy looking spine. and or didn't just re draw it from the side view ( which automatically places the joints along X)
or in the front view. just placed the joints, and holding "shift" automatically created the joints in a straight line.
hth
-=s
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