- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Suppose I'm working on a skeleton, but the scale is wrong. I select the skeleton's root joint and adjust its scale:
When I go to Freeze Transformations in order to set this scale as the skeleton's new default, I get an error:
// Error: Freeze Transform was not applied because Neck.translateX has incoming connection.
How can I freeze this skeleton's transformations? I've attached the project file to this post!
Solved! Go to Solution.