Suppose I'm working on a skeleton, but the scale is wrong. I select the skeleton's root joint and adjust its scale:
When I go to Freeze Transformations in order to set this scale as the skeleton's new default, I get an error:
// Error: Freeze Transform was not applied because Neck.translateX has incoming connection.
How can I freeze this skeleton's transformations? I've attached the project file to this post!
Solved! Go to Solution.
Solved by kathal-2. Go to Solution.
Hey! I answered my own question while posting this, so I thought I'd share my solution:
First, I selected my entire joint hierarchy by holding Shift, clicking the plus icon next to the root joint, and selecting everything underneath it:
Then, I opened the Node Editor and clicked on "Input and output connections":
I noticed some blue nodes throughout the node graph, so I deleted them:
After that, I was able to freeze the skeleton's transformations!
Can't find what you're looking for? Ask the community or share your knowledge.