Hey there!
I have a modeled a cow. It is high poly, is rigged and weight painted.
I already animated the high poly and generated 2 lower LOD meshes with "generate LOD meshes" with copy skin weights.
Now my question: How can I get my animation on the two other LOD meshes?
Do I have to copy my rig twice and just bind skins?
And a scondary question: How should I export my Mesh with the animations and the rig for Unity? Is it always a good idea to bake the animation? Because when I exported my animation and baked it, it just got super slow in Unity. While it was on a normal speed in maya.
Thank you 🙂