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generate LODs with animated mesh?

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p.hartmans
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generate LODs with animated mesh?

Hey there! 

I have a modeled a cow. It is high poly, is rigged and weight painted. 
I already animated the high poly and generated 2 lower LOD meshes with "generate LOD meshes" with copy skin weights.

Now my question: How can I get my animation on the two other LOD meshes? 
Do I have to copy my rig twice and just bind skins? 

And a scondary question: How should I export my Mesh with the animations and the rig for Unity? Is it always a good idea to bake the animation? Because when I exported my animation and baked it, it just got super slow in Unity. While it was on a normal speed in maya. 

Thank you 🙂 

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