This happens to me every time I make a tour of an object and it rotates 360 degrees, it loses the orientation, what methods can be used so that the flipping does not appear. I attach the scene.
https://www.mediafire.com/file/oabgn56szszzkc8/Cone.ma/file
Solved! Go to Solution.
Solved by dave.cooleyVKJNJ. Go to Solution.
This can be frustrating. But for this example, there is a simple solution.
Create a locator and place it in the center of the loop.
You can set this up in the options before creating the motionpath, but if you already have the motionPath node, you can edit it now.
Change the World Up Type to Object Up.
There will be a new World Up Object empty space. copy and paste the name of the locator (i.e. locator1).
When you play it back, the cone will always aim at the locator during the loop.
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