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Dynamic Joints for Hair simulation and limit rotation

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Message 1 of 2
Anonymous
1423 Views, 1 Reply

Dynamic Joints for Hair simulation and limit rotation

Hi everybody,

 

I'm an italian student, then sorry for my bad english.

 

I have a problem.

 

I've created a Joints hierarchy for my character's Hairs Model and I'd like to simulate a dynamic movement with IK dynamic chain. For this I used the 2017 bonus tool "Make joints dynamic". It works very well. It creates a nice dynamic. But now I would like to set rotation limits to joints because the body should be a boundary (ie. when my character rotate the head forward the shoulders block the hair, so the joints doesn't rotate after a limit value). I tried to set a rotation limit for each joint on attribute editor (Limit Information > Rotate), but it doesn't work (the joints are stuck).

 

How can I solve?

 

Schermata 2018-03-18 alle 10.09.14.pngSchermata 2018-03-18 alle 09.56.26.pngSchermata 2018-03-18 alle 09.56.05.pngSchermata 2018-03-18 alle 10.11.13.png

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gautham.chandran47
in reply to: Anonymous

If you want a collision on shoulder then select the shoulder mesh and create a passive collider  



Goutham Chandran
Cinematic Animator | Rockstar Games
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