Hi everybody,
I'm an italian student, then sorry for my bad english.
I have a problem.
I've created a Joints hierarchy for my character's Hairs Model and I'd like to simulate a dynamic movement with IK dynamic chain. For this I used the 2017 bonus tool "Make joints dynamic". It works very well. It creates a nice dynamic. But now I would like to set rotation limits to joints because the body should be a boundary (ie. when my character rotate the head forward the shoulders block the hair, so the joints doesn't rotate after a limit value). I tried to set a rotation limit for each joint on attribute editor (Limit Information > Rotate), but it doesn't work (the joints are stuck).
How can I solve?
![Schermata 2018-03-18 alle 10.09.14.png Schermata 2018-03-18 alle 10.09.14.png](https://forums.autodesk.com/t5/image/serverpage/image-id/477143iE672C2FDB2C3985F/image-size/large?v=v2&px=999)
![Schermata 2018-03-18 alle 09.56.26.png Schermata 2018-03-18 alle 09.56.26.png](https://forums.autodesk.com/t5/image/serverpage/image-id/477145i2545277F65100F8B/image-size/large?v=v2&px=999)
![Schermata 2018-03-18 alle 09.56.05.png Schermata 2018-03-18 alle 09.56.05.png](https://forums.autodesk.com/t5/image/serverpage/image-id/477144i96FD36802753B3A1/image-size/large?v=v2&px=999)
![Schermata 2018-03-18 alle 10.11.13.png Schermata 2018-03-18 alle 10.11.13.png](https://forums.autodesk.com/t5/image/serverpage/image-id/477147i3C4A268C99151626/image-size/large?v=v2&px=999)