Hi everybody,
I'm an italian student, then sorry for my bad english.
I have a problem.
I've created a Joints hierarchy for my character's Hairs Model and I'd like to simulate a dynamic movement with IK dynamic chain. For this I used the 2017 bonus tool "Make joints dynamic". It works very well. It creates a nice dynamic. But now I would like to set rotation limits to joints because the body should be a boundary (ie. when my character rotate the head forward the shoulders block the hair, so the joints doesn't rotate after a limit value). I tried to set a rotation limit for each joint on attribute editor (Limit Information > Rotate), but it doesn't work (the joints are stuck).
How can I solve?