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Displacement Map Issue After Rigging with Advanced Skeleton in Maya

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Message 1 of 5
asill_tantush
420 Views, 4 Replies

Displacement Map Issue After Rigging with Advanced Skeleton in Maya

Hi, I need help with an issue I’m facing. I’m working on a character model in ZBrush, which I exported to Maya for rigging, animation, and rendering. I successfully rigged the character using the Advanced Skeleton rig, but I lost the displacement effect in the process, and the displacement map isn’t working. All other textures are functioning correctly.

 

I suspect the displacement issue might have occurred during the geo cleanup in Advanced Skeleton, but I’m not entirely sure. Any advice would be appreciated.

4 REPLIES 4
Message 2 of 5

Is the subdivision tag still on the mesh?

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Message 3 of 5

IMG_4305.jpeg

Yes! I can’t tell what is the problem exactly 

@Christoph_Schaedl 

Message 4 of 5

Yes, I can’t tell what is the problem exactly 

IMG_4305.jpeg

Message 5 of 5

I have no idea. Sorry.

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