Hi, I need help with an issue I’m facing. I’m working on a character model in ZBrush, which I exported to Maya for rigging, animation, and rendering. I successfully rigged the character using the Advanced Skeleton rig, but I lost the displacement effect in the process, and the displacement map isn’t working. All other textures are functioning correctly.
I suspect the displacement issue might have occurred during the geo cleanup in Advanced Skeleton, but I’m not entirely sure. Any advice would be appreciated.
Is the subdivision tag still on the mesh?
I have no idea. Sorry.
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