Community
Maya Animation and Rigging
Welcome to Autodesk’s Maya Forums. Share your knowledge, ask questions, and explore popular Maya animation topics.
cancel
Showing results for 
Show  only  | Search instead for 
Did you mean: 

Character Rigging

2 REPLIES 2
SOLVED
Reply
Message 1 of 3
rubensabrego9
390 Views, 2 Replies

Character Rigging

Hi i'm new rigging characters in Maya so I have a quick question please, when I finished to rig my character and apply the bind skin I noticed that the armas when they move up the joints for a reason grab also a little. part of the stomach is there any chance or function to bind the skin part to part? I tried to use de faces opción and selecting the geometry and everything was ok but when I tried the second arm Maya said that I already bind the entire skin even if only selected the arm and the joint arm 😞 pls I'll appreciate the help

2 REPLIES 2
Message 2 of 3
Kahylan
in reply to: rubensabrego9

Hi!

 

To fix issues like this with the skinning, you can use a tool called the "paint skinweights tool".

(if you type this into youtube you'll get a ton of good tutorials)

 

It allows you to tell maya specifically which parts of the mesh are affected by which joints.

 

Also to get a better initiall skinning, use geodesic voxel binding, which works pretty great on standard bipeds like your spiderman.

 

I hope it helps!

 

Message 3 of 3
rubensabrego9
in reply to: Kahylan

Yeah!! Thank you so much there's a lot of tutorials on YT good with good explained 

Can't find what you're looking for? Ask the community or share your knowledge.

Post to forums  

Autodesk Design & Make Report