Backwards Quickrig

fabio_gi
Enthusiast

Backwards Quickrig

fabio_gi
Enthusiast
Enthusiast

Autorig had made up a whole backward skeleton (as shown in screenshot).

Is there a way to correct the direction? 

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Accepted solutions (1)
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gcoleman7779
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Accepted solution

Is your geometry facing the positive Z direction? (Front by default)

 

Additionally, it appears you are rigging this mesh in a scene with other assets present. Is there a reason you are not rigging in a separate scene and referencing in the finished asset? This would be more forgiving if you end up needing to make changes later.

fabio_gi
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I admit I'm a beginner regarding rigging, so the reason have to be my incompetence 😅

 

A manual reading would avoid this answer 🙏

Thank you! 

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